Hello, Friend. I'm Maski Srikar.
> Engineering backends and AI agents...
> Building voice and WhatsApp agents...
> Exploring computer vision systems...
[ ABOUT_ME ]
>Backend engineer with 4+ years of software development experience, currently focused on Python-based AI and voice agents.
>I build configurable voice and phone agents for real estate sales and inbound enquiries, with observability and evaluations. These agents communicate through calls and WhatsApp, sharing catalogues and relevant project information over WhatsApp in real time during calls.
>Alongside this work, I'm exploring vision models for large-scale detection and tracking. Use cases include inventory monitoring, hazard and theft detection, and snake detection in industrial settings such as workshops and shrimp factories.
>My earlier work spans AI agents with RAG and user-specific memory, interactive 2D/3D characters, Tauri (Rust) desktop applications, and Unreal Engine rendering automation. My backend stack includes FastAPI, LangGraph/LangChain, self-hosted Qdrant, Docker, and DigitalOcean VPS.
>Game development is where I started. Although it hasn't been my recent focus, it remains a passion I intend to keep pursuing. I'm also drawn to low-level systems, performance optimization, and scalable architectures.
[ EXPERIENCE ]
Lead Engineer
@ UWU LABS PRIVATE LIMITED
- -Building configurable voice and phone agents in Python for real estate sales and inbound enquiries, with observability and evaluations. Agents communicate through calls and WhatsApp, sending catalogues and relevant project information over WhatsApp in real time during calls.
- -Exploring vision models for large-scale detection and tracking as side projects, with use cases including inventory monitoring, hazard and theft detection, and snake detection in workshops and shrimp factories.
- -Previously built the Companions desktop application with Tauri, Rust, and Vite (demo clips), alongside production rendering automation using Unreal Engine's Python APIs.
- -Developed AI agent backends with RAG, custom tools, LangGraph, and LangChain, deployed with Docker on DigitalOcean VPS.
- -Built user-specific knowledge and memory for Turiya and Uwu Engine. Turiya reached 1,000+ users on launch day, with 500–700 daily active users.
- -Created visual interfaces with custom 2D/3D avatars and real-time lip sync, and delivered client MVPs.
- -Contributed C++ code to Godot.
Software/Game Developer II
@ Illiquid Labs pvt Ltd
- -Developed and optimized client games in Unreal Engine and Unity, alongside NFT/blockchain products and automated Twitter and Telegram bots. Illiquid Labs
Game Developer (C#/Python)
@ Vazrh Studios (Brugu Solutions)
- -Developed and optimized gameplay, multiplayer, wallet connections, and database features for Project MGR, serving 500–1,000 average concurrent users.
- -Integrated Azure PlayFab for data, Photon for multiplayer, and Thirdweb for wallets in Unity. Gameplay video · Metagrandrace
AR-VR Developer (C#) Intern
@ Aespaes Lab Pvt
- -Developed mobile AR/VR applications for education and industry with a small, bootstrapped team.
[ PROJECTS ]
+ this portfolioCompanions
> Work Project
A companion layer that helps AI agents interact with users more naturally.
Turiya
> Work Project
An AI Krishna deity chatbot using PDF knowledge sources and user-specific memory, with a lip-synced 3D character. Reached 1,000+ signups on launch day.
Uwu Engine
> Work Project
A personality-driven AI chatbot using NewsAPI, search, and custom tools, with a 3D character and real-time lip sync.
ImbecileGPT
> Client Project
A personality-driven AI chatbot drawing on PDFs, NewsAPI, Notion pages, and custom tools, with a lip-synced visual character.
Bogdanoff Twins
> Client Project
An AI chatbot using Telegram channels, NewsAPI, and custom tools, presented through twin lip-synced characters.
GarageManager
> Client Project
REST backend services for a garage management application: accounting, billing, invoicing, customer records, inventory, service history, payments, and SMS/email alerts.
Conundrum
> Work Project
A 1v1 turn-based elemental strategy game with 2,500+ concurrent players. Worked on matchmaking, leaderboards, and gameplay.
Omni
> Work Project
A free-for-all multiplayer deathmatch game with 1,000+ concurrent players. Worked on lobbies, matchmaking, leaderboards, and gameplay, with NFT customization and premium paid matches.
OpenGL Framework (Game/Graphics Engine)
> Personal Project
A 2D graphics framework built on core OpenGL to explore GPU shaders, rendering, and lighting.
Blog-Engine
> Personal Project
An in-progress blog backend designed to integrate with a frontend application, with features added incrementally.
[ SKILLS_&_STACK ]
> Drag nodes • Shift + drag to pan • Ctrl/⌘ + scroll or use +/− to zoom. Focus the graph for arrow-key panning; Home fits the view.